![]() There are also support items which take the place of projectiles and grenades. Along with the grappling hooks, players also have access to glider wings, rollerskates, and more, yet-to-be-announced gadgets. This might sound like a feature, reminiscent of Assassin’s Creed but, in truth, it’s just me seeing what I can get away with, with the tools provided. I spent most of the demo clinging to the highest walls on the map and dropping on enemies with a knife kill. Half of the fun is seeing what you can get away with, with the gadgets. It gives the player the ability to latch onto any surface and quickly move toward it. I used the grappling hook in the demo, which drastically changed the flow of the game. The only substantial addition to the formula are the gadgets and support items each player can use. From shooting to capturing a node on the map, the game feels like a carbon-copy. In nearly every facet, Imposters recalls CoD. That series being Call of Duty, and the twist being Batman‘s gadgets and support items. From this perspective, Imposters isn’t a blatant clone of a popular series but an interesting twist on it. Gotham City Imposters reminds me of the early 00s, when Half-Life and Unreal Tournament multiplayer mods occupied the majority of my time. Gotham City Imposters‘ blend of Batman and Call of Duty is both strange and strangely appealing.
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